AI Insights · Timothy · January 2022
Top 5 Slime Games in Belgium Q4 2021: Unified Platform Performance
Discover the performance trends of the top 5 slime games in Belgium during Q4 2021, including downloads, revenue, and active users.
In Q4 2021, the top 5 slime games in Belgium showed varied performance trends across downloads, revenue, and active user metrics. Here’s an in-depth look at how each game fared during this period.
Super Slime Simulator: DIY Art from Dramaton had a fluctuating weekly revenue, peaking at around $61 in mid-October. Weekly downloads saw an upward trend, especially in the last week of December, reaching approximately 1.7K. The game maintained a steady number of weekly active users, peaking at roughly 8.3K in the final week of December.
Slime ASMR Simulator DIY Slime by Jamcoco experienced a steady increase in weekly downloads, reaching about 568 in the last week of December. Active users showed a similar upward trend, peaking at 387 in the same week.
Goo: ASMR Slime Simulator from EXOMIND had a notable weekly revenue peak of $112 in mid-October. However, downloads were inconsistent, with significant spikes and drops throughout the quarter. The game’s weekly active users peaked at around 2.5K in the first week of October but saw a decline as the quarter progressed.
Slime Simulator Time: 3D ASMR by Questzy had a relatively stable number of downloads, with minor fluctuations, peaking at 395 in late September. Active users also showed a steady pattern, peaking at approximately 2.1K in the same period.
Makeup Slime Game! Relaxation from The Fat Unicorn showed a gradual increase in weekly downloads, reaching 213 in the last week of December. Active users peaked at 257 in the same period, reflecting a consistent user engagement.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications.